Matchup
Power Spikes
Strength by game phase
Aphelios's abilities
Passive, spells and ultimate
Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 0.8s | 0s | – |
| 6 | 9s | 0.8s | 0s | 2m |
| 9 | 9s | 0.8s | 0s | 2m |
| 11 | 9s | 0.8s | 0s | 1m50 |
| 16 | 9s | 0.8s | 0s | 1m40 |
| 18 | 9s | 0.8s | 0s | 1m40 |
Playing against Aphelios
How to counter and exploit weaknesses
Identify his active weapons: Gravitum (purple) = AoE root danger, Infernum (blue) = massive AoE damage with R.
Aphelios is immobile with no dash — engages and assassins punish him very easily.
He's weaker when transitioning between weapons (Calibrum/Severum remaining) — force fights at that point.
Destroy his Crescendum turrets quickly — they deal a lot of area damage if ignored.