Vel'Koz vs Nautilus
Build vs Nautilus
The champion's reference build, for lack of enough games in this matchup
Recommended items for Vel'Koz: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Horizon Focus, Banshee's Veil, Stormsurge.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nautilus's abilities
Passive, spells and ultimate
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 12s | 7s | – |
| 6 | 12s | 12s | 7s | 2m |
| 9 | 10s | 12s | 7s | 2m |
| 11 | 10s | 12s | 7s | 1m40 |
| 16 | 10s | 12s | 6s | 1m20 |
| 18 | 10s | 12s | 5s | 1m20 |
Playing as Vel'Koz
Tips to maximize your impact
- Three spells for the burst
Hit the same target with three spells: at three stacks, Organic Deconstruction (passive) bursts and deals true damage to them.
- Poke and farm with your rift
Stay back and poke with Void Rift (W): its two charges let you kill minions while stacking your passive on your opponent.
- Split your plasma to hit at an angle
Recast Plasma Fission (Q) to split it: the two bolts fly off at 90 degrees, which lets you hit a target hiding behind their minions.
- Start your ray after a knock-up
Cast Life Form Disintegration Ray (R) after the Tectonic Disruption (E) knock-up: your target can't escape, and the ray deals true damage to targets of Organic Deconstruction (passive).
Playing against Nautilus
How to counter and exploit weaknesses
- Stay behind your minions
Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.
- Hold still against Riptide
When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.
- Back off after his anchor
When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.
- Get out of his shockwave's path
When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.
Other Vel'Koz matchups
Patch 16.21.1