Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Aggressive
Careful
Careful
Hecarim's abilities
Passive, spells and ultimate
Warpath (P)
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 14s | 20s | – |
| 6 | 4s | 14s | 20s | 2m20 |
| 9 | 4s | 14s | 20s | 2m20 |
| 11 | 4s | 14s | 20s | 2m |
| 16 | 4s | 14s | 18s | 1m40 |
| 18 | 4s | 14s | 16s | 1m40 |
Playing against Hecarim
How to counter and exploit weaknesses
1
Hecarim is very dependent on movement speed — slows are devastating against him.
2
His E (charge) can be stopped by hard CC — a stun or knockup during his charge stops him dead.
3
He's relatively squishy if he doesn't build tanky — burst him before he drains with his W.
4
Ward deep in his jungle: Hecarim wants to charge from fog of war, vision nullifies his ganks.