Vi vs Hecarim
Skill matchup
Build vs Hecarim
Build adapted to this matchup
Recommended items for Vi: Trinity Force, Black Cleaver, Death's Dance, Plated Steelcaps, The Collector, Guardian Angel, Eclipse, Sundered Sky.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Hecarim's abilities
Passive, spells and ultimate
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 14s | 20s | – |
| 6 | 4s | 14s | 20s | 2m20 |
| 9 | 4s | 14s | 20s | 2m20 |
| 11 | 4s | 14s | 20s | 2m |
| 16 | 4s | 14s | 18s | 1m40 |
| 18 | 4s | 14s | 16s | 1m40 |
Playing as Vi
Tips to maximize your impact
- A spell to trigger your shield
Hit an enemy with a spell to activate Blast Shield (passive): it charges over time, and every third hit on a target lowers its cooldown.
- Three hits on the same target
Hit the same target three times: Denting Blows (W) adds damage based on their max health, removes some of their armor and gives you attack speed.
- Hit through minions
Cast Relentless Force (E) on a minion in front of your opponent: the shockwave also hits enemies behind the target, with full damage.
- Charge Vault Breaker out of sight
Charge Vault Breaker (Q) out of sight before you show up: fully charged, it deals double damage, and it stops on the first champion hit to knock them back.
- Go get their carry
Cast Cease and Desist (R) on their carry: you're unstoppable during the charge, and enemies in your way are stunned. Don't stray too far from your team.
Playing against Hecarim
How to counter and exploit weaknesses
- Leave the landing point of his R
When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.
- Save your CC for his charge
If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.
- Save your burst for after his W
Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.
- Ward his gank paths
Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.
Patch 16.21.1