Matchup
Power Spikes
Strength by game phase
Zac's abilities
Passive, spells and ultimate
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 5s | 22s | – |
| 6 | 11s | 5s | 22s | 2m |
| 9 | 8s | 5s | 22s | 2m |
| 11 | 8s | 5s | 22s | 1m45 |
| 16 | 8s | 5s | 16s | 1m30 |
| 18 | 8s | 5s | 10s | 1m30 |
Playing against Zac
How to counter and exploit weaknesses
Walk on his blobs (passive) to destroy them and prevent him from healing.
His E is long range but visible and has a windup: side-step when you see him charging.
If Zac dies, he splits into blobs that reform: kill all 4 blobs to kill him for good.
His engage is strong but he's vulnerable to burst once inside — focus him after his engage.