Viktor vs Karthus
Build vs Karthus
The champion's reference build, for lack of enough games in this matchup
Recommended items for Viktor: Blackfire Torch, Lich Bane, Zhonya's Hourglass, Boots of Swiftness, Shadowflame, Hextech Rocketbelt, Luden's Echo, Rabadon's Deathcap.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Karthus's abilities
Passive, spells and ultimate
Upon dying, Karthus enters a spirit form that allows him to continue casting spells.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 0s | 15s | 0.5s | – |
| 6 | 0s | 15s | 0.5s | 3m20 |
| 9 | 0s | 15s | 0.5s | 3m20 |
| 11 | 0s | 15s | 0.5s | 3m |
| 16 | 0s | 15s | 0.5s | 2m40 |
| 18 | 0s | 15s | 0.5s | 2m40 |
Playing as Viktor
Tips to maximize your impact
- Poke with your ray
Poke with Hextech Ray (E), fired in the direction you choose: it hits every enemy in its line, and its upgrade adds an aftershock in its wake.
- Siphon Power, then an auto
After Siphon Power (Q), land an auto within 4 seconds: it deals bonus magic damage, and the spell's shield covers you during the trade.
- Gravity Field, then your ray
Place Gravity Field (W) in your target's path, then fire Hextech Ray (E): the field slows them, and if they stay in it for 1.25 seconds, they're stunned.
- Choose your upgrades well
Glorious Evolution (passive) upgrades a spell every 100 Hex Fragments: Hextech Ray (E) to poke and clear, Siphon Power (Q) to survive, Gravity Field (W) to slow.
- Drop your storm on their group
Place Arcane Storm (R) on grouped enemies: it follows the champions it just damaged on its own, and you can recast it to move it.
Playing against Karthus
How to counter and exploit weaknesses
- Stay near your minions
Stay near your minions or your allies: Lay Waste (Q) deals much more damage when the blast hits only one enemy.
- Jump on him if you can
If you can engage, jump on him: Karthus has no dash or leap to escape.
- Don't stay low once he hits 6
Once he hits level 6, back instead of staying at low health: Requiem (R) hits every enemy champion wherever they are, 3 seconds after he starts channeling.
- Save your protection for Requiem
If you have a shield, a heal or invulnerability, save it for Requiem (R): it hits every enemy champion 3 seconds after he starts channeling.
- Move away after he dies
Once Karthus is dead, move away: Death Defied (passive) keeps him in spirit form for a while, and he can still cast his spells.
Other Viktor matchups
Patch 16.21.1