Volibear vs Jarvan IV

Volibear
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Volibear: Dusk and Dawn, Navori Flickerblade, Spirit Visage, Plated Steelcaps, Statikk Shiv, Thornmail, Randuin's Omen, Dead Man's Plate.

Starting items

Doran's Ring
Health Potion
x2

Core build

Dusk and Dawn
1
Navori Flickerblade
2
Spirit Visage
3

Standard

Boots of Swiftness
4vs Slow
Statikk Shiv
5

Anti CC

Mercury's Treads
4vs CC

Other options

Statikk Shiv
Thornmail
Randuin's Omen
Dead Man's Plate
Riftmaker

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Volibear

Tips to maximize your impact

  1. Charge in, then stun

    Cast Thundering Smash (Q) to charge at your target: your speed doubles when heading toward a champion, and your next auto stuns them.

  2. Two Frenzied Mauls on one target

    Hit the same target twice with Frenzied Maul (W): the second hit, on the marked target, hits harder and heals you based on your missing health.

  3. Stay under your lightning

    Cast Sky Splitter (E) where you're fighting and stay in the zone: when the lightning strikes, you gain a shield, and enemies hit are slowed.

  4. Dive the tower with your ult

    To dive under a tower, cast Stormbringer (R) near it: on landing, you disable it for a few seconds, and you gain bonus health.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1