Matchup

Volibear
Volibear
64%
36%

vs

44.1%

over 598 games

Jayce
Jayce
73%
27%
Heavy AD damageHeavy pokeHigh burstSustained DPS

Hard matchup

Build vs Jayce

Build adapted to this matchup

Starting items

Doran's Ring
Health Potion
x2

Core build

Fimbulwinter
1Survival
Frozen Heart
2vs AD
Spirit Visage
3vs AP

Standard

Boots of Swiftness
4vs Slow
Dusk and Dawn
5Mage tank

Summoner spells

41456%
3423%

Anti AD

Plated Steelcaps
4vs AD
Unending Despair
5vs AD
Iceborn Gauntlet
vs AD
Randuin's Omen
vs AD
Dead Man's Plate
vs AD
Death's Dance
vs AD
Zhonya's Hourglass
vs AD

Anti Heal

Thornmail
6vs Hybride

Anti AP

Mercury's Treads
4vs CC
Jak'Sho, The Protean
5vs Hybride
Force of Nature
vs AP

Anti Tank

Black Cleaver
5vs Tank

DPS

Dusk and Dawn
Mage tank
Navori Flickerblade
DPS
Statikk Shiv
DPS
Riftmaker
Mage tank
Nashor's Tooth
DPS
Hullbreaker
Bruiser
Hextech Gunblade
Mage
Hextech Rocketbelt
Mage tank
Cosmic Drive
Mage tank
Trinity Force
DPS
Rabadon's Deathcap
Mage

Other options

Dark Seal
Tear of the Goddess
Guinsoo's Rageblade
Sterak's Gage
Survival
66.7% WR6 games
PrecisionPrecision
Lethal TempoLethal Tempo
TriumphTriumph
Legend: HasteLegend: Haste
Last StandLast Stand
ResolveResolve
DemolishDemolish
RevitalizeRevitalize
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
VolibearVolibear
JayceJayce
Passive
Favorable
Favorable

Jayce's abilities

Passive, spells and ultimate

Hextech Capacitor (P)

When Jayce swaps weapons he gains Move Speed for a short duration.

Cooldowns

Cooldowns by spell rank

LevelQWER
316s10s20s
612s10s20s6s
98s10s20s6s
118s10s20s6s
168s10s16s6s
188s10s12s6s

Playing against Jayce

How to counter and exploit weaknesses

1

Dodge his accelerated Q (through the gate): it's his only real poke and it hurts a lot.

2

Jayce scales poorly compared to most top laners — if you survive his laning phase, you'll be more useful in the late game.

3

In melee form, he's vulnerable to poke — force him to stay in melee with engages.

4

His melee E (knockback) can only be used once per switch — once he uses it, he loses his disengage.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 8, 2026