Warwick vs Heimerdinger
You are stronger late game. Farm safe and avoid early trades.
Build vs Heimerdinger
The champion's reference build, for lack of enough games in this matchup
Recommended items for Warwick: Blade of The Ruined King, Stridebreaker, Death's Dance, Mercury's Treads, Kraken Slayer, Spirit Visage, Thornmail, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Warwick
Tips to maximize your impact
- Hold your bite
Hold Jaws of the Beast (Q) to latch onto your target: you follow all their movement, dashes included, then leap behind them.
- Tank, then fear
Cast Primal Howl (E) in the middle of the fight: you take less damage, then the howl fears nearby enemies. Recast it to fear sooner.
- Leap onto their carry
Cast Infinite Duress (R) on their carry: you suppress the first champion hit and heal for all the damage dealt. Your move speed lengthens the leap.
- Follow the trail of the wounded
Follow the Blood Hunt (W) trails: you sense champions below 50% health and gain speed toward them, three times more below 25%.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Warwick matchups
Patch 16.21.1