Xerath vs Jhin

Xerath
vs
Not enough games
Jhin
Heavy AD damageHigh burstHeavy pokeHeavy CC

Build vs Jhin

Build adapted to this matchup

Recommended items for Xerath: Luden's Echo, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Dark Seal, Mejai's Soulstealer, Stormsurge, Horizon Focus.

Starting items

Doran's Ring
Health Potion
x2

Core build

Luden's Echo
1
Shadowflame
2
Rabadon's Deathcap
3

Standard

Sorcerer's Shoes
4Magic pen
Dark Seal
5

Summoner spells

FlashTeleport86%
FlashBarrier11%

Anti CC

Mercury's Treads
4vs CC

Other options

Dark Seal
Mejai's Soulstealer
Stormsurge
Horizon Focus
Void Staff
Zhonya's Hourglass
33.3% WR9 games
SorcerySorcery
Arcane CometArcane Comet
Manaflow BandManaflow Band
TranscendenceTranscendence
ScorchScorch
PrecisionPrecision
Presence of MindPresence of Mind
Coup de GraceCoup de Grace
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jhin's abilities

Passive, spells and ultimate

Whisper (P)

Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
37s12s2s–
66s12s2s2m
95s12s2s2m
115s12s2s1m45
165s12s2s1m30
185s12s2s1m30

Playing as Xerath

Tips to maximize your impact

  1. Charge Arcanopulse to poke from range

    Charge Arcanopulse (Q) to poke from long range: its range grows with the charge, but you slow down by up to 50% in the meantime.

  2. Slow before your Arcanopulse

    Slow your target with Eye of Destruction (W) before Arcanopulse (Q): the center of the zone slows the most, and a slowed target dodges poorly.

  3. Stun, then center your Eye

    Land Shocking Orb (E), then center Eye of Destruction (W) on the target: stunned, they can't dodge it, and the center slows the most.

  4. Finish from long range with your ult

    Cast Rite of the Arcane (R) to finish a fleeing target or support a distant fight: your shots reach 5000 range, with bonus damage per champion hit.

Playing against Jhin

How to counter and exploit weaknesses

  1. Trade while he reloads

    Trade right after his 4th shot: Whisper (passive) then has to reload, and only his spells can hit you while he does.

  2. Respect his W after a hit

    After Jhin or his allies hit you, step out of the line of Deadly Flourish (W): it roots you if you were damaged in the last 4 seconds, and it has huge range.

  3. Punish his lack of mobility

    If you can engage, go for him when his support walks away: with no dash or leap, Jhin can only back off on foot.

  4. Interrupt his ult

    During Curtain Call (R), he stays in place to channel: if you have CC, interrupt him, otherwise flank him.

Patch 16.21.1