Xin Zhao vs Jarvan IV

Xin Zhao
vs
53.7%

over 201 games

Jarvan IV

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

You are stronger early. Look to snowball before your opponent scales.

Build vs Jarvan IV

Build adapted to this matchup

Recommended items for Xin Zhao: Titanic Hydra, Black Cleaver, Death's Dance, Plated Steelcaps, Sundered Sky, Guardian Angel, Dusk and Dawn, Statikk Shiv.

Starting items

Gustwalker Hatchling
Health Potion

Core build

Titanic Hydra
1
Black Cleaver
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Sundered Sky
5

Summoner spells

FlashSmite100%

Anti CC

Mercury's Treads
4vs CC

Other options

Sundered Sky
Guardian Angel
Dusk and Dawn
Statikk Shiv
B. F. Sword
Maw of Malmortius
Sterak's Gage
Trinity Force
Spirit Visage
Riftmaker
Eclipse
Stridebreaker
Endless Hunger
Serpent's Fang
Nashor's Tooth
Voltaic Cyclosword
Immortal Shieldbow
Lord Dominik's Regards
Serrated Dirk
Kaenic Rookern
Hubris
The Collector
Youmuu's Ghostblade
Thornmail
Phantom Dancer
74.5% WR51 games
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Coup de GraceCoup de Grace
InspirationInspiration
Magical FootwearMagical Footwear
Cosmic InsightCosmic Insight
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Xin Zhao

Tips to maximize your impact

  1. Land your three hits

    After Three Talon Strike (Q), land your three autos: the third one is a knock-up, and each one lowers your other spells' cooldowns by 1 second.

  2. Thrust first, charge second

    Land the thrust of Wind Becomes Lightning (W) before Audacious Charge (E): the Challenged target is revealed, and your charge reaches farther on them.

  3. Isolate your target with your ult

    Hit your target right before Crescent Guard (R): Challenged, they stay with you while the others are knocked back, and damage from outside can't reach you for a moment.

  4. Get ahead early

    Gank and skirmish as much as you can early on: Audacious Charge (E) and the Three Talon Strike (Q) knock-up matter most before everyone has their items.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1