Yone vs Heimerdinger
Skill matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Yone: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, Berserker's Greaves, Death's Dance, Wit's End, B. F. Sword, Lord Dominik's Regards.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Yone
Tips to maximize your impact
- Charge Mortal Steel on minions
Hit twice with Mortal Steel (Q), minions included, to charge the next one: it makes you dash forward and knocks the enemies hit into the air.
- Cleave several champions at once
Cast Spirit Cleave (W) on several champions at once: it deals damage based on their max health, and your shield grows with the number of champions hit.
- Engage in spirit form
Cast Soul Unbound (E) to engage: when it ends, you snap back to the body you left behind, and part of the damage you dealt to champions is repeated.
- Line them up for your ult
Cast Fate Sealed (R) through several enemies: everyone in the line is hit and knocked into the air toward you, and you reappear behind the last champion hit.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Yone matchups
Patch 16.21.1