Yone vs Vel'Koz
Build vs Vel'Koz
The champion's reference build, for lack of enough games in this matchup
Recommended items for Yone: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge, Berserker's Greaves, Wit's End, Death's Dance, B. F. Sword, Mortal Reminder.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Vel'Koz's abilities
Passive, spells and ultimate
Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 1.5s | 12s | – |
| 6 | 7s | 1.5s | 12s | 1m40 |
| 9 | 7s | 1.5s | 12s | 1m40 |
| 11 | 7s | 1.5s | 12s | 1m30 |
| 16 | 7s | 1.5s | 11s | 1m20 |
| 18 | 7s | 1.5s | 10s | 1m20 |
Playing as Yone
Tips to maximize your impact
- Charge Mortal Steel on minions
Hit twice with Mortal Steel (Q), minions included, to charge the next one: it makes you dash forward and knocks the enemies hit into the air.
- Cleave several champions at once
Cast Spirit Cleave (W) on several champions at once: it deals damage based on their max health, and your shield grows with the number of champions hit.
- Engage in spirit form
Cast Soul Unbound (E) to engage: when it ends, you snap back to the body you left behind, and part of the damage you dealt to champions is repeated.
- Line them up for your ult
Cast Fate Sealed (R) through several enemies: everyone in the line is hit and knocked into the air toward you, and you reappear behind the last champion hit.
Playing against Vel'Koz
How to counter and exploit weaknesses
- Watch both branches of his plasma
Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.
- Back off before the third stack
Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.
- Engage after Tectonic Disruption
If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.
- Interrupt his ray
If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.
Other Yone matchups
Patch 16.21.1