Matchup
Power Spikes
Strength by game phase
Jhin's abilities
Passive, spells and ultimate
Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 12s | 2s | – |
| 6 | 6s | 12s | 2s | 2m |
| 9 | 5s | 12s | 2s | 2m |
| 11 | 5s | 12s | 2s | 1m45 |
| 16 | 5s | 12s | 2s | 1m30 |
| 18 | 5s | 12s | 2s | 1m30 |
Playing against Jhin
How to counter and exploit weaknesses
Jhin has to reload after 4 shots — engage during his reload window for a free trade.
His W only roots if you've been hit recently (marked) — if you see the mark, dodge the W as priority.
Jhin is immobile with no dash — assassins and engages punish him very effectively.
His R is a channel: interrupt it with CC, or flank him because he can't move during the channel.