Matchup

Heavy AP damageHeavy CCHeavy shieldingHeavy poke

Build vs Seraphine

Build adapted to this matchup

Starting items

Mosstomper Seedling
Health Potion

Core build

Hextech Rocketbelt
1Mage tank
Sunfire Aegis
2vs AD
Spirit Visage
3vs AP

Standard

Ionian Boots of Lucidity
4CDR
Thornmail
5vs Hybride

Anti AD

Plated Steelcaps
4vs AD
Thornmail
5vs Hybride
Randuin's Omen
vs AD
Unending Despair
vs AD

Anti AP

Mercury's Treads
4vs CC
Jak'Sho, The Protean
5vs Hybride

Other options

Protoplasm Harness
Survival

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
ZacZac
SeraphineSeraphine
Neutral
Neutral
Neutral

Seraphine's abilities

Passive, spells and ultimate

Stage Presence (P)

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s22s11s
67s22s11s2m40
96s22s11s2m40
116s22s11s2m20
166s22s10s2m
186s22s9s2m

Playing against Seraphine

How to counter and exploit weaknesses

1

Spread out to avoid the R chaining — if an ally is hit, move away from them.

2

Her E alone only slows: it's dangerous ONLY if you're already slowed or CC'd.

3

Seraphine is immobile and squishy — assassins and flanks punish her well.

4

Her passive doubles every 3rd ability: if she has the visible halo, prepare for a double cast.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026