Zed vs Ahri

Zed
vs
Not enough games
Ahri
Heavy AP damageCountered by spell shieldHigh burstHeavy poke

Build vs Ahri

The champion's reference build, for lack of enough games in this matchup

Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Edge of Night, Serylda's Grudge, Lord Dominik's Regards, Guardian Angel.

Starting items

Scorchclaw Pup

Core build

Voltaic Cyclosword
1
Bastionbreaker
2
Axiom Arc
3

Standard

Ionian Boots of Lucidity
4CDR
Edge of Night
5

Anti CC

Mercury's Treads
4vs CC

Other options

Edge of Night
Serylda's Grudge
Lord Dominik's Regards
Guardian Angel
Endless Hunger
Youmuu's Ghostblade

Power Spikes

Strength by game phase

Ahri's abilities

Passive, spells and ultimate

Essence Theft (P)

After killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.

Cooldowns

Cooldowns by spell rank

LevelQWER
37s9s12s–
67s9s12s2m20
97s8s12s2m20
117s7s12s2m
167s5s12s1m40
187s5s12s1m40

Playing as Zed

Tips to maximize your impact

  1. Combo with two shadows

    To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.

  2. Dodge with Death Mark

    Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.

  3. Save the swap back to your shadow

    After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.

  4. Save your energy

    Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.

  5. Flank to reach the carry

    In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.

Playing against Ahri

How to counter and exploit weaknesses

  1. Stay behind your minions

    Keep minions between you and her: Charm (E) stops on the first enemy hit, and without it her burst lands far less often.

  2. Dodge the return of her orb

    If you can only dodge one pass of Orb of Deception (Q), dodge the return: it deals true damage, which your resistances don't reduce.

  3. Play hard when her R is down

    Play hard once she has used the dashes of Spirit Rush (R): she has nothing left to escape with, and its cooldown is 140 to 100 seconds.

  4. Group up when she roams

    When she roams, avoid walking through the jungle alone: Charm (E) then Spirit Rush (R) let her catch an isolated target by surprise.

Patch 16.21.1