Zed vs Ahri
Build vs Ahri
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zed: Voltaic Cyclosword, Bastionbreaker, Axiom Arc, Ionian Boots of Lucidity, Edge of Night, Serylda's Grudge, Lord Dominik's Regards, Guardian Angel.
Starting items
Core build
Standard
Anti CC
Other options
Power Spikes
Strength by game phase
Ahri's abilities
Passive, spells and ultimate
After killing 9 minions or monsters, Ahri heals.After taking down an enemy champion, Ahri heals for a greater amount.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 9s | 12s | – |
| 6 | 7s | 9s | 12s | 2m20 |
| 9 | 7s | 8s | 12s | 2m20 |
| 11 | 7s | 7s | 12s | 2m |
| 16 | 7s | 5s | 12s | 1m40 |
| 18 | 7s | 5s | 12s | 1m40 |
Playing as Zed
Tips to maximize your impact
- Combo with two shadows
To kill, cast Death Mark (R), then Living Shadow (W), Shadow Slash (E) and Razor Shuriken (Q): with two shadows, you throw three shurikens.
- Dodge with Death Mark
Cast Death Mark (R) just as the enemy casts their decisive spell: during the dash, you're untargetable.
- Save the swap back to your shadow
After Death Mark (R), save the recast to get out: you swap places with the shadow left at your starting point, far from the fight.
- Save your energy
Save enough energy for a full combo rather than casting your spells for nothing: Living Shadow (W) refunds energy when you and your shadow hit the same target.
- Flank to reach the carry
In teamfights, go around the sides and save Death Mark (R) for an isolated target: going in from the front exposes you to the whole team's CC.
Playing against Ahri
How to counter and exploit weaknesses
- Stay behind your minions
Keep minions between you and her: Charm (E) stops on the first enemy hit, and without it her burst lands far less often.
- Dodge the return of her orb
If you can only dodge one pass of Orb of Deception (Q), dodge the return: it deals true damage, which your resistances don't reduce.
- Play hard when her R is down
Play hard once she has used the dashes of Spirit Rush (R): she has nothing left to escape with, and its cooldown is 140 to 100 seconds.
- Group up when she roams
When she roams, avoid walking through the jungle alone: Charm (E) then Spirit Rush (R) let her catch an isolated target by surprise.
Patch 16.21.1