Matchup

Heavy AP damageHeavy CCHeavy shieldingHeavy poke

Build vs Seraphine

Build adapted to this matchup

Starting items

Scorchclaw Pup
Health Potion

Core build

Hubris
1vs Tank
Axiom Arc
2vs Tank
Serylda's Grudge
3vs Tank

Standard

Ionian Boots of Lucidity
4CDR
Voltaic Cyclosword
5vs Tank

Anti AD

Plated Steelcaps
4vs AD
Guardian Angel
5vs AD

Anti CC

Mercury's Treads
4vs CC

Anti Tank

Voltaic Cyclosword
5vs Tank
Edge of Night
vs Tank
Serpent's Fang
vs Tank
Youmuu's Ghostblade
vs Tank

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
ZedZed
SeraphineSeraphine
Aggressive
Careful
Careful

Seraphine's abilities

Passive, spells and ultimate

Stage Presence (P)

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s22s11s
67s22s11s2m40
96s22s11s2m40
116s22s11s2m20
166s22s10s2m
186s22s9s2m

Playing against Seraphine

How to counter and exploit weaknesses

1

Spread out to avoid the R chaining — if an ally is hit, move away from them.

2

Her E alone only slows: it's dangerous ONLY if you're already slowed or CC'd.

3

Seraphine is immobile and squishy — assassins and flanks punish her well.

4

Her passive doubles every 3rd ability: if she has the visible halo, prepare for a double cast.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026