Zeri vs Caitlyn
Skill matchup
Build vs Caitlyn
Build adapted to this matchup
Recommended items for Zeri: Yun Tal Wildarrows, Runaan's Hurricane, Infinity Edge, Gluttonous Greaves, Lord Dominik's Regards, Stormrazor, B. F. Sword, Fiendhunter Bolts.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Caitlyn's abilities
Passive, spells and ultimate
Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 0.5s | 16s | – |
| 6 | 8s | 0.5s | 16s | 1m30 |
| 9 | 6s | 0.5s | 16s | 1m30 |
| 11 | 6s | 0.5s | 16s | 1m30 |
| 16 | 6s | 0.5s | 12s | 1m30 |
| 18 | 6s | 0.5s | 8s | 1m30 |
Playing as Zeri
Tips to maximize your impact
- Aim every Burst Fire
Aim each Burst Fire (Q): it's your main attack, reaching 700 range and hitting the first enemy in its line.
- Fire your laser at a wall
Aim Ultrashock Laser (W) at a wall: the pulse becomes an area laser that slows and critically strikes champions.
- Vault over walls
Aim Spark Surge (E) at a wall: you vault over it, much farther than with the dash alone, and your Burst Fire pierces for a few seconds afterward.
- Hit a champion, then back off
Cast Lightning Crash (R) near a champion: hitting them gives you attack speed and move speed, and each hit on a champion extends the effect. Attack while backing off.
Playing against Caitlyn
How to counter and exploit weaknesses
- Don't stay in her range
Don't stay in her range for no reason: her autos reach 650, and every few autos, Headshot (passive) hits harder.
- Walk around her traps
Walk around her traps: stepping on a Yordle Snap Trap (W) roots you, reveals you for 3 seconds and gives her a double-range Headshot (passive).
- Engage after her net
If you can engage, wait for her 90 Caliber Net (E): it's her only way to hop backward, on a 16 to 8 second cooldown.
- Cover your wounded ally
If a wounded ally is targeted by Ace in the Hole (R), step into the line of fire: any champion on your team can intercept the bullet.
Other Zeri matchups
Patch 16.21.1