Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Favorable
Favorable
Passive
Twisted Fate's abilities
Passive, spells and ultimate
Loaded Dice (P)
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 6s | 0s | – |
| 6 | 5.5s | 6s | 0s | 2m50 |
| 9 | 5s | 6s | 0s | 2m50 |
| 11 | 5s | 6s | 0s | 2m20 |
| 16 | 5s | 6s | 0s | 1m50 |
| 18 | 5s | 6s | 0s | 1m50 |
Playing against Twisted Fate
How to counter and exploit weaknesses
1
When TF activates his R, all enemies are visible — retreat toward your towers immediately.
2
The Gold Card is visible (golden glow): prepare a Flash or dash when you see the card cycling.
3
TF is squishy and weak in 1v1: assassins destroy him in lane if they gap-close.
4
Ping MIA when TF disappears: his R has semi-global range and his roams are very dangerous.