Zyra vs Jarvan IV

Zyra
vs
45.8%

over 238 games

Jarvan IV

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

You are stronger early. Look to snowball before your opponent scales.

Build vs Jarvan IV

Build adapted to this matchup

Recommended items for Zyra: Liandry's Torment, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rylai's Crystal Scepter, Dark Seal, Oblivion Orb, Rabadon's Deathcap.

Starting items

Scorchclaw Pup

Core build

Liandry's Torment
1
Shadowflame
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Rylai's Crystal Scepter
5

Summoner spells

FlashSmite100%

Anti CC

Mercury's Treads
4vs CC

Other options

Rylai's Crystal Scepter
Dark Seal
Oblivion Orb
Rabadon's Deathcap
Bloodletter's Curse
Blackfire Torch
Mejai's Soulstealer
Void Staff
Morellonomicon
Cryptbloom
Seeker's Armguard
Imperial Mandate
Horizon Focus
Cosmic Drive
46.1% WR52 games
DominationDomination
ElectrocuteElectrocute
Cheap ShotCheap Shot
Sixth SenseSixth Sense
Treasure HunterTreasure Hunter
PrecisionPrecision
Cut DownCut Down
Legend: HasteLegend: Haste
Ability HasteAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Zyra

Tips to maximize your impact

  1. Grow the right plant

    Cast your spells on Garden of Thorns (passive) seeds: Deadly Spines (Q) grows a Thorn Spitter that fires at 575 range, Grasping Roots (E) a Vine Lasher that slows.

  2. Seed the path of your spell

    Cast Grasping Roots (E), then right away place a seed in its path with Rampant Growth (W): the target is rooted, and the plant that grows hits them.

  3. Enrage your plants

    Cast Stranglethorns (R) on your plants in the middle of the fight: enemies are knocked into the air 2 seconds later, and your plants, renewed, gain health and damage.

  4. Seed the brushes

    Place seeds with Rampant Growth (W) in brushes and near objectives: a champion who steps on one is revealed, and you can grow a plant there.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1