Zyra vs Jarvan IV
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Jarvan IV
Build adapted to this matchup
Recommended items for Zyra: Liandry's Torment, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rylai's Crystal Scepter, Dark Seal, Oblivion Orb, Rabadon's Deathcap.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Jarvan IV's abilities
Passive, spells and ultimate
Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 9s | 12s | – |
| 6 | 8s | 9s | 12s | 2m |
| 9 | 6s | 9s | 12s | 2m |
| 11 | 6s | 9s | 12s | 1m45 |
| 16 | 6s | 9s | 11s | 1m30 |
| 18 | 6s | 9s | 10s | 1m30 |
Playing as Zyra
Tips to maximize your impact
- Grow the right plant
Cast your spells on Garden of Thorns (passive) seeds: Deadly Spines (Q) grows a Thorn Spitter that fires at 575 range, Grasping Roots (E) a Vine Lasher that slows.
- Seed the path of your spell
Cast Grasping Roots (E), then right away place a seed in its path with Rampant Growth (W): the target is rooted, and the plant that grows hits them.
- Enrage your plants
Cast Stranglethorns (R) on your plants in the middle of the fight: enemies are knocked into the air 2 seconds later, and your plants, renewed, gain health and damage.
- Seed the brushes
Place seeds with Rampant Growth (W) in brushes and near objectives: a champion who steps on one is revealed, and you can grow a plant there.
Playing against Jarvan IV
How to counter and exploit weaknesses
- Step out of his flag's line
As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.
- Punish him after his combo
Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.
- Save a way out of his arena
If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.
Other Zyra matchups
Patch 16.21.1