Zyra vs Seraphine

Zyra
vs
Not enough games
Seraphine
Heavy AP damageHeavy pokeHeavy CCHigh burst

Build vs Seraphine

The champion's reference build, for lack of enough games in this matchup

Recommended items for Zyra: Liandry's Torment, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Rylai's Crystal Scepter, Morellonomicon, Void Staff.

Starting items

Scorchclaw Pup

Core build

Liandry's Torment
1
Shadowflame
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Rabadon's Deathcap
5

Anti CC

Mercury's Treads
4vs CC

Other options

Rabadon's Deathcap
Rylai's Crystal Scepter
Morellonomicon
Void Staff
Cosmic Drive

Power Spikes

Strength by game phase

Seraphine's abilities

Passive, spells and ultimate

Stage Presence (P)

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s22s11s–
67s22s11s2m40
96s22s11s2m40
116s22s11s2m20
166s22s11s2m
186s22s11s2m

Playing as Zyra

Tips to maximize your impact

  1. Grow the right plant

    Cast your spells on Garden of Thorns (passive) seeds: Deadly Spines (Q) grows a Thorn Spitter that fires at 575 range, Grasping Roots (E) a Vine Lasher that slows.

  2. Seed the path of your spell

    Cast Grasping Roots (E), then right away place a seed in its path with Rampant Growth (W): the target is rooted, and the plant that grows hits them.

  3. Enrage your plants

    Cast Stranglethorns (R) on your plants in the middle of the fight: enemies are knocked into the air 2 seconds later, and your plants, renewed, gain health and damage.

  4. Seed the brushes

    Place seeds with Rampant Growth (W) in brushes and near objectives: a champion who steps on one is revealed, and you can grow a plant there.

Playing against Seraphine

How to counter and exploit weaknesses

  1. Dodge her Beat Drop

    Dodge Beat Drop (E), especially if you're already slowed: it roots a slowed target and stuns an immobilized one.

  2. Back off before her third spell

    Count her basic spells and back off before the third: Stage Presence (passive) casts it twice, whether it damages, slows or shields.

  3. Spread out from your allies

    Spread out from your allies against Encore (R): each champion hit extends its range, and a charmed ally near you lets it reach you.

  4. Target her: she has no dash

    If you can engage, target Seraphine: her kit has no dash to escape.

Patch 16.21.1