Aatrox vs Jarvan IV

Aatrox
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Aatrox: Eclipse, Sundered Sky, Death's Dance, Plated Steelcaps, Spear of Shojin, Voltaic Cyclosword, Sterak's Gage, Maw of Malmortius.

Starting items

Doran's Shield
Health Potion

Core build

Eclipse
1
Sundered Sky
2
Death's Dance
3

Standard

Boots of Swiftness
4vs Slow
Spear of Shojin
5

Summoner spells

FlashDot80%
FlashTeleport20%

Anti CC

Mercury's Treads
4vs CC

Other options

Spear of Shojin
Voltaic Cyclosword
Sterak's Gage
Maw of Malmortius
Endless Hunger
Guardian Angel
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: HasteLegend: Haste
Last StandLast Stand
ResolveResolve
RevitalizeRevitalize
Bone PlatingBone Plating
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Aatrox

Tips to maximize your impact

  1. Hit with the edge of your blade

    Land the edge of The Darkin Blade (Q): enemies hit by the edge take a short knock-up and more damage, so Umbral Dash (E) heals you for more.

  2. Reposition your blade with your dash

    Cast Umbral Dash (E) during The Darkin Blade (Q) to put the edge on your target: the dash doesn't interrupt your other spells.

  3. Trap your target with your chains

    Cast Infernal Chains (W) when the target can't leave the zone, against a wall or in a chokepoint: if they stay inside, they get pulled back to the impact point.

  4. Transform before the teamfight

    Cast World Ender (R) before you engage, not in the middle of the teamfight: you instantly gain AD, increased healing and move speed.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1