Jarvan IV vs Aatrox
Skill matchup
Build vs Aatrox
Build adapted to this matchup
Recommended items for Jarvan IV: Profane Hydra, Voltaic Cyclosword, Bastionbreaker, Plated Steelcaps, Death's Dance, Black Cleaver, Sundered Sky, Eclipse.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Aatrox's abilities
Passive, spells and ultimate
Periodically, Aatrox's next basic attack deals bonus magic damage and heals him, based on the target's max health.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 18s | 9s | – |
| 6 | 10s | 18s | 9s | 2m |
| 9 | 6s | 16.5s | 9s | 2m |
| 11 | 6s | 15s | 9s | 1m40 |
| 16 | 6s | 12s | 7s | 1m20 |
| 18 | 6s | 12s | 5s | 1m20 |
Playing as Jarvan IV
Tips to maximize your impact
- Flag first, then lance
Plant Demacian Standard (E), then cast Dragon Strike (Q) toward it: you fly to the flag and knock enemies in your path into the air.
- Start with an auto
Land an auto as soon as you reach your target: Martial Cadence (passive) adds damage based on their current health, then only triggers on them again after a few seconds.
- Trap a carry in your arena
Cast Cataclysm (R) on a carry who is away from their team: the arena is impassable, and you can recast to collapse it if it gets in your allies' way.
- Plant your flag near your allies
In teamfights, plant Demacian Standard (E) near the allies who are attacking: it gives them attack speed while they stay close to it.
Playing against Aatrox
How to counter and exploit weaknesses
- Avoid the edge of his blade
Stick to him or step out of range when he casts The Darkin Blade (Q): only the edge, at the end of each swing, knocks you into the air and deals full damage.
- Get out of his chains fast
Leave the Infernal Chains (W) zone before it closes, with a dash if you have one: otherwise you get pulled back to the impact point and take the damage again.
- Trade after his blade
Take a trade right after the three swings of The Darkin Blade (Q): it's his only knock-up, with a 14 to 6 second cooldown depending on rank.
- Short trades
Take short trades: Umbral Dash (E) heals him for part of all the damage he deals to champions, so a long trade favors him.
- Respect his level 6
Once he hits level 6, back off when he casts World Ender (R): he gains AD and increased healing, and every takedown extends its duration.
Other Jarvan IV matchups
Patch 16.21.1