Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Aggressive
Neutral
Passive
Ezreal's abilities
Passive, spells and ultimate
Rising Spell Force (P)
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 5.5s | 8s | 26s | – |
| 6 | 5s | 8s | 26s | 2m |
| 9 | 4.5s | 8s | 26s | 2m |
| 11 | 4.5s | 8s | 26s | 1m45 |
| 16 | 4.5s | 8s | 20s | 1m30 |
| 18 | 4.5s | 8s | 14s | 1m30 |
Playing against Ezreal
How to counter and exploit weaknesses
1
Stay behind minions: his Q is blocked by units, unlike most ADCs.
2
When Ezreal uses his E offensively, he has no escape for 19-13s — that's the moment to all-in.
3
He's weaker than most ADCs in the late game because he relies on skillshots — force front-to-back teamfights.
4
Ezreal power spikes at Muramana + Trinity: before these items, he deals less damage than other ADCs.