Ahri vs Teemo
Build vs Teemo
Build adapted to this matchup
Recommended items for Ahri: Malignance, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Lich Bane, Dark Seal, Blackfire Torch.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Teemo's abilities
Passive, spells and ultimate
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 14s | 0s | – |
| 6 | 7s | 14s | 0s | 0.25s |
| 9 | 7s | 14s | 0s | 0.25s |
| 11 | 7s | 14s | 0s | 0.25s |
| 16 | 7s | 14s | 0s | 0.25s |
| 18 | 7s | 14s | 0s | 0.25s |
Playing as Ahri
Tips to maximize your impact
- Charm first, combo second
Land Charm (E) before your combo: it's your only CC, and a target walking toward you takes Orb of Deception (Q) both ways.
- Bring your orb back through the target
Position so Orb of Deception (Q) hits on the way out and on the way back: the return deals true damage.
- Farm to heal
To stay in lane, clear the wave with Orb of Deception (Q): Essence Theft (passive) heals you every 9 minions or monsters killed, and more after a takedown.
- Save a dash to get out
Engage with Spirit Rush (R) but save a dash to get out: you can cast it up to 3 times, and each takedown gives you another.
- Push, then roam
Push your wave with Orb of Deception (Q), then roam: the dashes of Spirit Rush (R) get you there fast and back out just as fast.
Playing against Teemo
How to counter and exploit weaknesses
- Only close in for a real trade
Only get close to him to start a real trade: each Teemo auto poisons you with Toxic Shot (E), and the poison keeps ticking while you back off.
- Trade after his dart
If you rely on autos, start your trade right after Blinding Dart (Q): he has nothing left to blind you with during its 7-second cooldown.
- Reveal his mushrooms
Before a dragon or Baron, move in with an Oracle Lens or a Control Ward: they reveal the Noxious Trap (R) mushrooms, which otherwise stay stealthed for minutes.
- Call your jungler when he steps up
Ask for a gank when he steps up in your lane: Teemo has no dash, and only the Move Quick (W) sprint helps him escape.
Patch 16.21.1