Ahri vs Ziggs

Ahri
vs
55.8%

over 226 games

Ziggs

Favorable matchup

Heavy pokeHeavy AP damageHigh burstHeavy CC

Build vs Ziggs

Build adapted to this matchup

Recommended items for Ahri: Malignance, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Lich Bane, Blackfire Torch, Dark Seal.

Starting items

Doran's Ring
Health Potion
x2

Core build

Malignance
1
Shadowflame
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Rabadon's Deathcap
5

Summoner spells

FlashDot70%
FlashTeleport28%

Anti CC

Mercury's Treads
4vs CC

Other options

Rabadon's Deathcap
Lich Bane
Blackfire Torch
Dark Seal
Luden's Echo
Mejai's Soulstealer
Stormsurge
Oblivion Orb
Seeker's Armguard
Banshee's Veil
Cosmic Drive
Cryptbloom
Hextech Rocketbelt
Void Staff
Liandry's Torment
Morellonomicon
Rylai's Crystal Scepter
30.4% WR23 games
DominationDomination
ElectrocuteElectrocute
Taste of BloodTaste of Blood
Grisly MementosGrisly Mementos
Ultimate HunterUltimate Hunter
SorcerySorcery
TranscendenceTranscendence
Manaflow BandManaflow Band
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Ziggs's abilities

Passive, spells and ultimate

Short Fuse (P)

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Cooldowns

Cooldowns by spell rank

LevelQWER
36s20s16s–
65s20s16s2m
94s18s16s2m
114s16s16s1m35
164s12s16s1m10
184s12s16s1m10

Playing as Ahri

Tips to maximize your impact

  1. Charm first, combo second

    Land Charm (E) before your combo: it's your only CC, and a target walking toward you takes Orb of Deception (Q) both ways.

  2. Bring your orb back through the target

    Position so Orb of Deception (Q) hits on the way out and on the way back: the return deals true damage.

  3. Farm to heal

    To stay in lane, clear the wave with Orb of Deception (Q): Essence Theft (passive) heals you every 9 minions or monsters killed, and more after a takedown.

  4. Save a dash to get out

    Engage with Spirit Rush (R) but save a dash to get out: you can cast it up to 3 times, and each takedown gives you another.

  5. Push, then roam

    Push your wave with Orb of Deception (Q), then roam: the dashes of Spirit Rush (R) get you there fast and back out just as fast.

Playing against Ziggs

How to counter and exploit weaknesses

  1. Walk around his mines

    Walk around Hexplosive Minefield (E): each mine explodes on contact and slows you, which helps him land his other spells.

  2. Engage after his Satchel Charge

    If you can engage, go in right after Satchel Charge (W): it's his only way to get away, on a 20 to 12 second cooldown.

  3. Get out of the center of his bomb

    If Mega Inferno Bomb (R) lands on you, at least get out of the center: the center of the blast deals more damage than the edge.

Patch 16.21.1