Alistar vs Heimerdinger
Build vs Heimerdinger
The champion's reference build, for lack of enough games in this matchup
Recommended items for Alistar: Locket of the Iron Solari, Zeke's Convergence, Knight's Vow, Boots of Swiftness, Celestial Opposition, Bandlepipes, Solstice Sleigh, Thornmail.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Alistar
Tips to maximize your impact
- Pulverize during your charge
Cast Pulverize (Q) during the Headbutt (W) charge: it's your core engage, and the target takes a knock-up as soon as you arrive.
- Stay in melee range during Trample
Stay in melee range during Trample (E): each pulse that hits a champion gives you a stack, and at max stacks your next auto stuns.
- Knock them toward your team
Get behind your target, then cast Headbutt (W) toward your team: the charge knocks them back along your path, straight into your allies.
- Cast your R when you get focused
Cast Unbreakable Will (R) when you dive under a tower or get focused: it removes all CC on you and reduces the damage you take.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Alistar matchups
Patch 16.21.1