Heimerdinger vs Alistar
Build vs Alistar
The champion's reference build, for lack of enough games in this matchup
Recommended items for Heimerdinger: Blackfire Torch, Liandry's Torment, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Void Staff, Morellonomicon, Banshee's Veil.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Alistar's abilities
Passive, spells and ultimate
Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 14s | 12s | – |
| 6 | 12s | 14s | 12s | 2m |
| 9 | 10s | 13s | 12s | 2m |
| 11 | 10s | 12s | 12s | 1m40 |
| 16 | 10s | 10s | 11s | 1m20 |
| 18 | 10s | 10s | 10s | 1m20 |
Playing as Heimerdinger
Tips to maximize your impact
- Plant your turrets and stay close
Place your turrets with H-28 G Evolution Turret (Q) where you want to fight, then stay close: if you move too far away, they deactivate after 8 seconds.
- Aim the center of your grenade
Aim the center of CH-2 Electron Storm Grenade (E) at your target: only enemies in the center are stunned, and hitting a champion fully charges your nearby turrets.
- R then W for the kill
To kill a target, cast UPGRADE!!! (R) then Hextech Micro-Rockets (W): you fire 4 waves of rockets instead of one.
- Giant turret for objectives
For a teamfight or an objective, cast UPGRADE!!! (R) then H-28 G Evolution Turret (Q): the turret lasts 8 seconds, slows, deals area damage and is immune to CC.
Playing against Alistar
How to counter and exploit weaknesses
- Trade after his Headbutt
Take a trade right after his Headbutt (W): without it, he can't engage from range, and its cooldown is 14 to 10 seconds.
- Watch who can follow him
Back off when his carry is close enough to follow him, and play hard when they're far away: an Alistar engage only kills if someone follows up.
- Respect his level 2
Once he hits level 2, stay out of Headbutt (W) range: combined with Pulverize (Q), he knocks you into the air as soon as he arrives.
- Save your CC for after his R
If you have CC, save it for after Unbreakable Will (R): the spell removes the CC on him when cast, but doesn't protect him from what comes next.
Other Heimerdinger matchups
Patch 16.21.1