Bard vs Camille
Skill matchup
Build vs Camille
Build adapted to this matchup
Recommended items for Bard: Dead Man's Plate, Locket of the Iron Solari, Bandlepipes, Boots of Swiftness, Bloodsong, Celestial Opposition, Solstice Sleigh, Mikael's Blessing.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Camille's abilities
Passive, spells and ultimate
Basic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 12s | 16s | – |
| 6 | 7s | 12s | 16s | 2m20 |
| 9 | 5s | 11.5s | 16s | 2m20 |
| 11 | 5s | 11s | 16s | 1m55 |
| 16 | 5s | 10s | 14s | 1m30 |
| 18 | 5s | 10s | 12s | 1m30 |
Playing as Bard
Tips to maximize your impact
- Aim for a wall behind your target
Line up Cosmic Binding (Q) with a wall or a second enemy behind your target: the missile then stuns every enemy hit.
- Freeze the fight with your R
Cast Tempered Fate (R) to freeze a teamfight, or a tower during a dive: everything hit, allies included, goes into stasis.
- Roam through your portals
Open Magical Journey (E) to roam or to get your team out: the portal crosses nearby terrain, but enemies can use it too.
- Collect your Chimes
Collect the Traveler's Call (passive) Chimes whenever your lane allows: they give XP and mana, and enough Chimes add area damage and a slow to your Meeps.
Playing against Camille
How to counter and exploit weaknesses
- Trade after her Hookshot
Take a trade after her Hookshot (E): it's her only dash before level 6, on a 16 to 12 second cooldown.
- Get out of her leap's path
When she latches onto a wall with Hookshot (E), step out of her line: she has 1 second to leap, and the landing stuns nearby champions.
- Back off between her two Qs
Back off after the first Precision Protocol (Q) attack: if the second comes after a short delay, it hits harder and part of it ignores your armor.
- Fight inside her R, don't flee
Save your spells to fight inside The Hextech Ultimatum (R) rather than to flee: the trapped target can't leave the zone while it lasts.
Patch 16.21.1