Bard vs Lux
Skill matchup
Build vs Lux
Build adapted to this matchup
Recommended items for Bard: Dead Man's Plate, Locket of the Iron Solari, Bandlepipes, Boots of Swiftness, Bloodsong, Mikael's Blessing, Solstice Sleigh, Celestial Opposition.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Lux's abilities
Passive, spells and ultimate
Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 12s | 10s | – |
| 6 | 10s | 12s | 10s | 1m |
| 9 | 10s | 11.5s | 10s | 1m |
| 11 | 10s | 11s | 10s | 50s |
| 16 | 10s | 10s | 9s | 40s |
| 18 | 10s | 10s | 8s | 40s |
Playing as Bard
Tips to maximize your impact
- Aim for a wall behind your target
Line up Cosmic Binding (Q) with a wall or a second enemy behind your target: the missile then stuns every enemy hit.
- Freeze the fight with your R
Cast Tempered Fate (R) to freeze a teamfight, or a tower during a dive: everything hit, allies included, goes into stasis.
- Roam through your portals
Open Magical Journey (E) to roam or to get your team out: the portal crosses nearby terrain, but enemies can use it too.
- Collect your Chimes
Collect the Traveler's Call (passive) Chimes whenever your lane allows: they give XP and mana, and enough Chimes add area damage and a slow to your Meeps.
Playing against Lux
How to counter and exploit weaknesses
- Keep two minions between you and her
Stay behind at least two minions: Light Binding (Q) roots the first two enemies hit, so a single minion doesn't protect you.
- Step up when she misses Q
Step up when Light Binding (Q) misses you: it's her only root, with a 10-second cooldown, and she has no dash to escape.
- Get out of her singularity fast
Step out to the side as soon as Lucent Singularity (E) lands: the zone slows you, then explodes when it expires or when Lux detonates it.
- Don't run in a straight line
At low health, change direction as you back off: Final Spark (R) is a straight beam that reaches very far and fires after a charge-up.
Patch 16.21.1