Lux vs Bard

Lux
vs
Not enough games
Bard
Heavy AP damageHeavy CCStrong engage

Build vs Bard

The champion's reference build, for lack of enough games in this matchup

Recommended items for Lux: Luden's Echo, Stormsurge, Shadowflame, Sorcerer's Shoes, Rabadon's Deathcap, Zhonya's Hourglass, Void Staff, Horizon Focus.

Starting items

Doran's Ring
Health Potion
x2

Core build

Luden's Echo
1
Stormsurge
2
Shadowflame
3

Standard

Sorcerer's Shoes
4Magic pen
Rabadon's Deathcap
5

Anti CC

Mercury's Treads
4vs CC

Other options

Rabadon's Deathcap
Zhonya's Hourglass
Void Staff
Horizon Focus

Power Spikes

Strength by game phase

Bard's abilities

Passive, spells and ultimate

Traveler's Call (P)

Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
311s0s22s–
69s0s22s1m50
97s0s22s1m50
117s0s22s1m35
167s0s19s1m20
187s0s16s1m20

Playing as Lux

Tips to maximize your impact

  1. Start with Light Binding

    Start with Light Binding (Q), then Lucent Singularity (E) and Final Spark (R) before detonating the singularity: the root makes sure everything hits.

  2. Weave an auto between spells

    Slip in an auto after each spell that hits: it triggers Illumination (passive) for extra magic damage, and Final Spark (R) triggers it too.

  3. Light up brush with your E

    Cast Lucent Singularity (E) into a brush before walking in: the area is revealed, and a hidden enemy would be slowed.

  4. Shield your allies twice

    Cast Prismatic Barrier (W) through as many allies as you can: the wand shields them on the way out, then again on the way back.

  5. Use your R often

    Cast Final Spark (R) to clear a wave or secure an objective: it only has a 60 to 40 second cooldown, depending on rank.

Playing against Bard

How to counter and exploit weaknesses

  1. No wall or ally behind you

    Facing him, don't stand with your back to a wall or lined up with an ally or minion: Cosmic Binding (Q) stuns you if it then hits a wall or a second enemy.

  2. Wait for the stasis to end

    Don't waste your spells on a target frozen by Tempered Fate (R): wait for the stasis to end, then strike.

  3. Ward the walls when he disappears

    Ward the walls near you when he disappears: Magical Journey (E) opens a one-way path for him through terrain.

  4. Play hard when he leaves

    When he leaves lane to collect his Traveler's Call (passive) Chimes, play hard on the ally he left alone.

Patch 16.21.1