Blitzcrank vs Nautilus
Skill matchup
Build vs Nautilus
Build adapted to this matchup
Recommended items for Blitzcrank: Locket of the Iron Solari, Zeke's Convergence, Bandlepipes, Boots of Swiftness, Celestial Opposition, Solstice Sleigh, Frozen Heart, Knight's Vow.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nautilus's abilities
Passive, spells and ultimate
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 12s | 7s | – |
| 6 | 12s | 12s | 7s | 2m |
| 9 | 10s | 12s | 7s | 2m |
| 11 | 10s | 12s | 7s | 1m40 |
| 16 | 10s | 12s | 6s | 1m20 |
| 18 | 10s | 12s | 5s | 1m20 |
Playing as Blitzcrank
Tips to maximize your impact
- Grab from a clear angle
Fire Rocket Grab (Q) from a brush or a side angle: it grabs the first enemy hit, so you need a line without minions.
- Power Fist right after the grab
After a successful grab, cast Power Fist (E) right away: your next auto knocks the target into the air and deals double damage.
- Sometimes engage without a grab
Sometimes engage without a grab: rush in with Overdrive (W), knock your target into the air with Power Fist (E), and save Rocket Grab (Q) for when they Flash away.
- Bait with your shield
Use Mana Barrier (passive) to bait: at low health you get a shield based on your mana, enough to make a kill look easy.
- Save your grab for their carry
In teamfights, save Rocket Grab (Q) for their carry and wait for them out of vision: grabbing them before the fight starts often decides it.
Playing against Nautilus
How to counter and exploit weaknesses
- Stay behind your minions
Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.
- Hold still against Riptide
When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.
- Back off after his anchor
When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.
- Get out of his shockwave's path
When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.
Other Blitzcrank matchups
Patch 16.21.1