Matchup

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
CassiopeiaCassiopeia
RumbleRumble
Passive
Neutral
Aggressive

Rumble's abilities

Passive, spells and ultimate

Junkyard Titan (P)

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s6s0.5s
68s6s0.5s2m10
96s6s0.5s2m10
116s6s0.5s1m45
166s6s0.5s1m20
186s6s0.5s1m20

Playing against Rumble

How to counter and exploit weaknesses

1

When Rumble is Overheated (red bar), he's silenced and can't use abilities for 6s.

2

His R is devastating in tight spaces: don't fight in the jungle or chokepoints against Rumble.

3

Rumble is vulnerable to direct engages because he's squishy with no mobility.

4

MR is very effective against him: all his damage is magic.