Corki vs Aatrox
Build vs Aatrox
The champion's reference build, for lack of enough games in this matchup
Recommended items for Corki: Essence Reaver, The Collector, Infinity Edge, Gluttonous Greaves, Lord Dominik's Regards, Mortal Reminder, Guardian Angel, Bloodthirster.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Aatrox's abilities
Passive, spells and ultimate
Periodically, Aatrox's next basic attack deals bonus magic damage and heals him, based on the target's max health.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 18s | 9s | – |
| 6 | 10s | 18s | 9s | 2m |
| 9 | 6s | 16.5s | 9s | 2m |
| 11 | 6s | 15s | 9s | 1m40 |
| 16 | 6s | 12s | 7s | 1m20 |
| 18 | 6s | 12s | 5s | 1m20 |
Playing as Corki
Tips to maximize your impact
- Poke and reveal with your bomb
Poke with Phosphorus Bomb (Q): the area and the champions hit are revealed for a few seconds, enough to follow an opponent into a brush.
- Start your trades with Gatling Gun
Start your trades with Gatling Gun (E): it lowers the armor and magic resist of the enemies hit while it fires.
- Save the Big One
Save the Big One, every third missile of Missile Barrage (R), for a champion: it deals much more damage than the other missiles.
- Save Valkyrie to escape
Save Valkyrie (W) to escape rather than to engage: without it, you're vulnerable for its 20 to 12 second cooldown.
- Don't engage alone with the package
Only engage with Special Delivery if your team can follow: after using it, as after Valkyrie (W), you're vulnerable.
Playing against Aatrox
How to counter and exploit weaknesses
- Avoid the edge of his blade
Stick to him or step out of range when he casts The Darkin Blade (Q): only the edge, at the end of each swing, knocks you into the air and deals full damage.
- Get out of his chains fast
Leave the Infernal Chains (W) zone before it closes, with a dash if you have one: otherwise you get pulled back to the impact point and take the damage again.
- Trade after his blade
Take a trade right after the three swings of The Darkin Blade (Q): it's his only knock-up, with a 14 to 6 second cooldown depending on rank.
- Short trades
Take short trades: Umbral Dash (E) heals him for part of all the damage he deals to champions, so a long trade favors him.
- Respect his level 6
Once he hits level 6, back off when he casts World Ender (R): he gains AD and increased healing, and every takedown extends its duration.
Other Corki matchups
Patch 16.21.1