Corki vs Kalista
Skill matchup
Build vs Kalista
Build adapted to this matchup
Recommended items for Corki: Essence Reaver, The Collector, Infinity Edge, Plated Steelcaps, Trinity Force, Muramana, Lord Dominik's Regards, B. F. Sword.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kalista's abilities
Passive, spells and ultimate
Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 30s | 0s | – |
| 6 | 9s | 30s | 0s | 2m40 |
| 9 | 9s | 30s | 0s | 2m40 |
| 11 | 9s | 30s | 0s | 2m20 |
| 16 | 9s | 30s | 0s | 2m |
| 18 | 9s | 30s | 0s | 2m |
Playing as Corki
Tips to maximize your impact
- Poke and reveal with your bomb
Poke with Phosphorus Bomb (Q): the area and the champions hit are revealed for a few seconds, enough to follow an opponent into a brush.
- Start your trades with Gatling Gun
Start your trades with Gatling Gun (E): it lowers the armor and magic resist of the enemies hit while it fires.
- Save the Big One
Save the Big One, every third missile of Missile Barrage (R), for a champion: it deals much more damage than the other missiles.
- Save Valkyrie to escape
Save Valkyrie (W) to escape rather than to engage: without it, you're vulnerable for its 20 to 12 second cooldown.
- Don't engage alone with the package
Only engage with Special Delivery if your team can follow: after using it, as after Valkyrie (W), you're vulnerable.
Playing against Kalista
How to counter and exploit weaknesses
- Back off so her spears drop
After a trade, back off until her spears fall out: they stay stuck for 4 seconds, and Rend (E) deals more damage for each extra spear.
- Hit her as her auto starts
Cast your spells as she starts an auto: she can't cancel the animation, and Martial Poise (passive) only makes her hop once the shot is out.
- Focus her Oathsworn
Focus her Oathsworn when you can: without them, Fate's Call (R) has no one to throw, and Sentinel (W) loses its bonus damage.
- Spread out when her ally is in stasis
When Fate's Call (R) pulls in her Oathsworn, spread out: they can launch within 4 seconds, stop at the first champion hit and knock back nearby enemies.
Other Corki matchups
Patch 16.21.1