Ekko vs Yone
Build vs Yone
The champion's reference build, for lack of enough games in this matchup
Recommended items for Ekko: Dusk and Dawn, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Stormsurge, Zhonya's Hourglass, Void Staff, Banshee's Veil.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Yone's abilities
Passive, spells and ultimate
Yone deals magic damage with every second Attack. In addition, his critical strike chance is increased.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 14s | 22s | – |
| 6 | 4s | 14s | 22s | 2m |
| 9 | 4s | 14s | 22s | 2m |
| 11 | 4s | 14s | 22s | 1m40 |
| 16 | 4s | 14s | 16s | 1m20 |
| 18 | 4s | 14s | 10s | 1m20 |
Playing as Ekko
Tips to maximize your impact
- Hit with your Q both ways
Throw Timewinder (Q) at a champion, then position so the device passes through them again on its way back: it expands into a slowing field, and the return hits again.
- Three hits for your Resonance
Hit with Timewinder (Q) out and back, and weave in the empowered auto from Phase Dive (E): the third hit triggers Z-Drive Resonance (passive), with bonus damage and speed.
- Step into your sphere
Cast Parallel Convergence (W) where the fight will happen, then step into the sphere when it appears: you stun the enemies inside and gain a shield.
- Engage, then rewind time
Engage, deal your damage, then cast Chronobreak (R): you return to where you were 4 seconds earlier, in stasis, and recover health based on what you lost.
Playing against Yone
How to counter and exploit weaknesses
- Back off after two Mortal Steels
Get out of his line after two Mortal Steel (Q) hits: the next one makes him dash forward and knocks the enemies hit into the air.
- Avoid his hits in spirit form
During Soul Unbound (E), avoid taking hits: when he snaps back, part of all the damage he dealt you is repeated.
- Trap his return
If you have ground-targeted CC, place it on the body he left behind: when Soul Unbound (E) ends, he has to return there.
- Judge him by his crit items
Judge his threat by his crit items more than his level: Way of the Hunter (passive) raises his critical strike chance, so each crit item does more for him.
- Don't line up with your allies
In teamfights, don't line up with your allies in front of him: Fate Sealed (R) hits every enemy in a line and knocks them into the air toward him.
Other Ekko matchups
Patch 16.21.1