Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Favorable
Neutral
Neutral
Pantheon's abilities
Passive, spells and ultimate
Mortal Will (P)
Every few spells or attacks, Pantheon's next spell is empowered.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 13s | 22s | – |
| 6 | 9.5s | 13s | 22s | 3m |
| 9 | 8s | 12s | 22s | 3m |
| 11 | 8s | 11s | 22s | 2m45 |
| 16 | 8s | 9s | 20s | 2m30 |
| 18 | 8s | 9s | 18s | 2m30 |
Playing against Pantheon
How to counter and exploit weaknesses
1
Pantheon falls off in the late game — he's strong in early/mid but scales poorly. Play safe and outscale.
2
His E blocks everything from one direction: go around it or wait for it to expire before bursting.
3
His W is point-and-click but short range — kite him by staying out of his W range.
4
Warn your teammates when Pantheon is MIA: his R lets him roam very quickly.