Elise vs Rammus
Skill matchup
Build vs Rammus
Build adapted to this matchup
Recommended items for Elise: Lich Bane, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Stormsurge, Dark Seal, Void Staff, Rabadon's Deathcap.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Rammus's abilities
Passive, spells and ultimate
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 7s | 12s | – |
| 6 | 9s | 7s | 12s | 2m |
| 9 | 6s | 7s | 12s | 2m |
| 11 | 6s | 7s | 12s | 1m45 |
| 16 | 6s | 7s | 12s | 1m30 |
| 18 | 6s | 7s | 12s | 1m30 |
Playing as Elise
Tips to maximize your impact
- Start human, finish spider
Start in human form with Cocoon (E) then Neurotoxin (Q), strong on a high-health target. Finish in spider form with Venomous Bite (Q), strong on a low-health target.
- Drop on your target to finish
In spider form, save Rappel (E) to finish or to escape: landing on your target empowers Spider Queen (passive), and Rappel's long cooldown leaves you vulnerable afterward.
- Speed up your spiders
In spider form, cast Skittering Frenzy (W) once you're on your target: you and your spiderlings gain attack speed, and they attack the target you bite.
- Gank early and often
Gank early and often: Cocoon (E) stuns the first enemy hit from range, and Elise is strongest before everyone has their items.
Playing against Rammus
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Powerball (Q) stops on the first enemy it collides with, minions included.
- Lean on magic damage
If you deal magic damage, lean on it in trades when Defensive Ball Curl (W) is on cooldown: without it, his resistances drop to those of an ordinary tank.
- Stay out of taunt range
If you're ranged, don't let him reach melee range when Frenzying Taunt (E) is ready: its range is short, and it forces you to attack him.
- Leave his impact zone fast
Get out of the Soaring Slam (R) area fast: aftershocks repeat the slow there, and if cast during Powerball (Q), it adds a knock-up in the center.
- No autos on Defensive Ball Curl
Don't attack during Defensive Ball Curl (W): each auto returns magic damage to you, and he gains armor and magic resist.
Other Elise matchups
Patch 16.21.1