Fizz vs Diana

Power Spikes

Strength by game phase

Diana's abilities

Passive, spells and ultimate

Moonsilver Blade (P)

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s15s22s–
67s15s22s1m40
96s13.5s22s1m40
116s12s22s1m30
166s9s18s1m20
186s9s14s1m20

Playing as Fizz

Tips to maximize your impact

  1. Farm with your trident

    Last-hit minions with Seastone Trident (W) early on: if the empowered auto kills, you get mana back and its cooldown drops.

  2. Dodge with Playful

    Save Playful (E) to dodge a key spell: you're untargetable for 0.75 seconds, then land with damage and a slow.

  3. Throw your fish from range

    Cast Chum the Waters (R) from range: the farther the fish travels before it attaches, the stronger the shark's slow and damage.

  4. Combo before the shark

    After Chum the Waters (R), chain Urchin Strike (Q) and Seastone Trident (W) while the target is slowed: the shark then bursts up under them and knocks them into the air.

Playing against Diana

How to counter and exploit weaknesses

  1. Dodge her crescent

    Dodge Crescent Strike (Q): without the mark, Lunar Rush (E) keeps its 22 to 14 second cooldown and she can't recast it.

  2. Play hard before she hits 6

    Take trades before she hits level 6: without Moonfall (R), she has no pull or slow to keep you in melee range.

  3. Spread out from your allies

    Spread out from your allies when she dives: Moonfall (R) pulls in nearby enemies and hits harder for each champion pulled.