Fizz vs Hecarim

Fizz
vs
49.7%

over 300 games

Hecarim

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

Build vs Hecarim

Build adapted to this matchup

Recommended items for Fizz: Dusk and Dawn, Nashor's Tooth, Zhonya's Hourglass, Sorcerer's Shoes, Shadowflame, Dark Seal, Lich Bane, Rabadon's Deathcap.

Starting items

Scorchclaw Pup
Health Potion

Core build

Dusk and Dawn
1
Nashor's Tooth
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Shadowflame
5

Summoner spells

FlashSmite99%
SmiteDot1%

Anti CC

Mercury's Treads
4vs CC

Other options

Shadowflame
Dark Seal
Lich Bane
Rabadon's Deathcap
Mejai's Soulstealer
Void Staff
Stormsurge
Seeker's Armguard
Cryptbloom
Riftmaker
Oblivion Orb
Luden's Echo
Hextech Rocketbelt
Cosmic Drive
58.8% WR51 games
PrecisionPrecision
Press the AttackPress the Attack
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Coup de GraceCoup de Grace
InspirationInspiration
Magical FootwearMagical Footwear
Cosmic InsightCosmic Insight
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s–
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing as Fizz

Tips to maximize your impact

  1. Farm with your trident

    Last-hit minions with Seastone Trident (W) early on: if the empowered auto kills, you get mana back and its cooldown drops.

  2. Dodge with Playful

    Save Playful (E) to dodge a key spell: you're untargetable for 0.75 seconds, then land with damage and a slow.

  3. Throw your fish from range

    Cast Chum the Waters (R) from range: the farther the fish travels before it attaches, the stronger the shark's slow and damage.

  4. Combo before the shark

    After Chum the Waters (R), chain Urchin Strike (Q) and Seastone Trident (W) while the target is slowed: the shark then bursts up under them and knocks them into the air.

Playing against Hecarim

How to counter and exploit weaknesses

  1. Leave the landing point of his R

    When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.

  2. Save your CC for his charge

    If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.

  3. Save your burst for after his W

    Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.

  4. Ward his gank paths

    Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.

Patch 16.21.1