Fizz vs Jarvan IV

Fizz
vs
51.0%

over 410 games

Jarvan IV

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

Build adapted to this matchup

Recommended items for Fizz: Dusk and Dawn, Nashor's Tooth, Zhonya's Hourglass, Sorcerer's Shoes, Shadowflame, Dark Seal, Lich Bane, Rabadon's Deathcap.

Starting items

Scorchclaw Pup
Health Potion

Core build

Dusk and Dawn
1
Nashor's Tooth
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Shadowflame
5

Summoner spells

FlashSmite97%
SmiteDot3%

Anti CC

Mercury's Treads
4vs CC

Other options

Shadowflame
Dark Seal
Lich Bane
Rabadon's Deathcap
Mejai's Soulstealer
Void Staff
Cryptbloom
Seeker's Armguard
Stormsurge
Riftmaker
Liandry's Torment
Bloodletter's Curse
Banshee's Veil
Morellonomicon
Oblivion Orb
Hextech Rocketbelt
Cosmic Drive
52.9% WR70 games
PrecisionPrecision
Press the AttackPress the Attack
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Coup de GraceCoup de Grace
InspirationInspiration
Magical FootwearMagical Footwear
Cosmic InsightCosmic Insight
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Fizz

Tips to maximize your impact

  1. Farm with your trident

    Last-hit minions with Seastone Trident (W) early on: if the empowered auto kills, you get mana back and its cooldown drops.

  2. Dodge with Playful

    Save Playful (E) to dodge a key spell: you're untargetable for 0.75 seconds, then land with damage and a slow.

  3. Throw your fish from range

    Cast Chum the Waters (R) from range: the farther the fish travels before it attaches, the stronger the shark's slow and damage.

  4. Combo before the shark

    After Chum the Waters (R), chain Urchin Strike (Q) and Seastone Trident (W) while the target is slowed: the shark then bursts up under them and knocks them into the air.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1