Fizz vs Vel'Koz

Fizz
vs
Not enough games
Vel'Koz
Heavy pokeHeavy AP damageHigh burstSustained DPS

Build vs Vel'Koz

The champion's reference build, for lack of enough games in this matchup

Recommended items for Fizz: Dusk and Dawn, Nashor's Tooth, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Shadowflame, Void Staff, Stormsurge.

Starting items

Scorchclaw Pup
Health Potion

Core build

Dusk and Dawn
1
Nashor's Tooth
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Rabadon's Deathcap
5

Anti CC

Mercury's Treads
4vs CC

Other options

Rabadon's Deathcap
Shadowflame
Void Staff
Stormsurge
Cosmic Drive

Power Spikes

Strength by game phase

Vel'Koz's abilities

Passive, spells and ultimate

Organic Deconstruction (P)

Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.

Cooldowns

Cooldowns by spell rank

LevelQWER
37s1.5s12s–
67s1.5s12s1m40
97s1.5s12s1m40
117s1.5s12s1m30
167s1.5s11s1m20
187s1.5s10s1m20

Playing as Fizz

Tips to maximize your impact

  1. Farm with your trident

    Last-hit minions with Seastone Trident (W) early on: if the empowered auto kills, you get mana back and its cooldown drops.

  2. Dodge with Playful

    Save Playful (E) to dodge a key spell: you're untargetable for 0.75 seconds, then land with damage and a slow.

  3. Throw your fish from range

    Cast Chum the Waters (R) from range: the farther the fish travels before it attaches, the stronger the shark's slow and damage.

  4. Combo before the shark

    After Chum the Waters (R), chain Urchin Strike (Q) and Seastone Trident (W) while the target is slowed: the shark then bursts up under them and knocks them into the air.

Playing against Vel'Koz

How to counter and exploit weaknesses

  1. Watch both branches of his plasma

    Get out of the line of Plasma Fission (Q) and watch its sides too: the bolt splits into two branches at 90 degrees when it hits a target or he recasts it.

  2. Back off before the third stack

    Back off after taking two of his spells: at the third Organic Deconstruction (passive) stack, you take a burst of true damage.

  3. Engage after Tectonic Disruption

    If you can engage, go in after Tectonic Disruption (E): it's his only spell to push back someone charging him, and he has no dash to escape.

  4. Interrupt his ray

    If you have a stun, a silence or a knock-up, save it for Life Form Disintegration Ray (R): any of them interrupts the ray.

Patch 16.21.1