Garen vs Teemo
Skill matchup
Build vs Teemo
Build adapted to this matchup
Recommended items for Garen: Stridebreaker, Phantom Dancer, Mortal Reminder, Berserker's Greaves, Youmuu's Ghostblade, Force of Nature, Dead Man's Plate, Infinity Edge.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Teemo's abilities
Passive, spells and ultimate
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 14s | 0s | – |
| 6 | 7s | 14s | 0s | 0.25s |
| 9 | 7s | 14s | 0s | 0.25s |
| 11 | 7s | 14s | 0s | 0.25s |
| 16 | 7s | 14s | 0s | 0.25s |
| 18 | 7s | 14s | 0s | 0.25s |
Playing as Garen
Tips to maximize your impact
- Silence, spin, back off
Trade with Decisive Strike (Q), then Judgment (E), and back off: the Decisive Strike silence stops your opponent from answering with spells.
- Stay closest to your opponent
During Judgment (E), stay closer to your opponent than to their minions: the nearest enemy takes extra damage.
- Back off to regenerate
After a trade, back off until Perseverance (passive) kicks in: without recent damage taken, you regenerate part of your health every second.
- Courage just before impact
Activate Courage (W) just before the bulk of the damage: you first gain a shield and tenacity, then a longer damage reduction.
- Save your R to finish
Save Demacian Justice (R) to finish: its true damage grows with the target's missing health.
Playing against Teemo
How to counter and exploit weaknesses
- Only close in for a real trade
Only get close to him to start a real trade: each Teemo auto poisons you with Toxic Shot (E), and the poison keeps ticking while you back off.
- Trade after his dart
If you rely on autos, start your trade right after Blinding Dart (Q): he has nothing left to blind you with during its 7-second cooldown.
- Reveal his mushrooms
Before a dragon or Baron, move in with an Oracle Lens or a Control Ward: they reveal the Noxious Trap (R) mushrooms, which otherwise stay stealthed for minutes.
- Call your jungler when he steps up
Ask for a gank when he steps up in your lane: Teemo has no dash, and only the Move Quick (W) sprint helps him escape.
Other Garen matchups
Patch 16.21.1