Gnar vs Zac
Skill matchup
Build vs Zac
Build adapted to this matchup
Recommended items for Gnar: Trinity Force, Black Cleaver, Wit's End, Mercury's Treads, Executioner's Calling, Randuin's Omen, Sterak's Gage, Bramble Vest.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Zac's abilities
Passive, spells and ultimate
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 5s | 21s | – |
| 6 | 11s | 5s | 21s | 2m |
| 9 | 8s | 5s | 21s | 2m |
| 11 | 8s | 5s | 21s | 1m45 |
| 16 | 8s | 5s | 15s | 1m30 |
| 18 | 8s | 5s | 9s | 1m30 |
Playing as Gnar
Tips to maximize your impact
- Poke and catch your boomerang
As Mini Gnar, poke and kite with Boomerang Throw (Q): it slows, and catching it on the way back lowers its cooldown.
- Three hits on the same target
As Mini Gnar, land three hits on the same target: Hyper (W) then adds damage based on their max health and gives you move speed.
- Engage at almost full Rage
Engage when your Rage Gene (passive) bar is almost full: your next ability turns you into Mega Gnar, tankier and with new spells.
- Send them into a wall
Cast GNAR! (R) to send enemies into a wall: those who hit it are stunned and take more damage, the others are only knocked back.
Playing against Zac
How to counter and exploit weaknesses
- Step on his Goo
Walk over the chunks of Goo he sheds: you destroy them, and Cell Division (passive) can't heal him with them anymore.
- Spread out after his Stretching Strikes
If Stretching Strikes (Q) grabs you, spread out from your allies and minions: his next auto on one of them flings you into each other.
- Interrupt his Slingshot
If you have a stun, a silence, a root or a knock-up, use it while he charges Elastic Slingshot (E): his charge is interrupted before the jump.
- Kill all his bloblets
When he dies, kill his bloblets: Cell Division (passive) splits him into 4, and if any remain, he comes back to life. This passive has a 5-minute cooldown.
Other Gnar matchups
Patch 16.21.1