Graves vs Diana
Skill matchup
Build vs Diana
Build adapted to this matchup
Recommended items for Graves: Hubris, The Collector, Lord Dominik's Regards, Mercury's Treads, Immortal Shieldbow, Infinity Edge, Youmuu's Ghostblade, B. F. Sword.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Diana's abilities
Passive, spells and ultimate
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 15s | 22s | – |
| 6 | 7s | 15s | 22s | 1m40 |
| 9 | 6s | 13.5s | 22s | 1m40 |
| 11 | 6s | 12s | 22s | 1m30 |
| 16 | 6s | 9s | 18s | 1m20 |
| 18 | 6s | 9s | 14s | 1m20 |
Playing as Graves
Tips to maximize your impact
- Clear your line of fire
Position with no minion between you and your target: each New Destiny (passive) auto fires 4 bullets that can't pass through units.
- Blind their carries
Cast Smoke Screen (W) on their carries: inside the smoke, they're slowed and can't see anything outside it for 4 seconds.
- Back away as you fire your R
Fire Collateral Damage (R) with your back to the danger: the shot knocks you backward, enough to reposition while dealing damage.
- Chain dashes during your clear
Cast Quickdraw (E) often during your clear: it reloads a shell, gives armor and magic resist, and each bullet that hits lowers its cooldown.
Playing against Diana
How to counter and exploit weaknesses
- Dodge her crescent
Dodge Crescent Strike (Q): without the mark, Lunar Rush (E) keeps its 22 to 14 second cooldown and she can't recast it.
- Play hard before she hits 6
Take trades before she hits level 6: without Moonfall (R), she has no pull or slow to keep you in melee range.
- Spread out from your allies
Spread out from your allies when she dives: Moonfall (R) pulls in nearby enemies and hits harder for each champion pulled.
Other Graves matchups
Patch 16.21.1