Graves vs Karthus
Hard matchup
Build vs Karthus
Build adapted to this matchup
Recommended items for Graves: Hubris, The Collector, Lord Dominik's Regards, Mercury's Treads, Immortal Shieldbow, Infinity Edge, Youmuu's Ghostblade, Mortal Reminder.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Karthus's abilities
Passive, spells and ultimate
Upon dying, Karthus enters a spirit form that allows him to continue casting spells.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 0s | 15s | 0.5s | – |
| 6 | 0s | 15s | 0.5s | 3m20 |
| 9 | 0s | 15s | 0.5s | 3m20 |
| 11 | 0s | 15s | 0.5s | 3m |
| 16 | 0s | 15s | 0.5s | 2m40 |
| 18 | 0s | 15s | 0.5s | 2m40 |
Playing as Graves
Tips to maximize your impact
- Clear your line of fire
Position with no minion between you and your target: each New Destiny (passive) auto fires 4 bullets that can't pass through units.
- Blind their carries
Cast Smoke Screen (W) on their carries: inside the smoke, they're slowed and can't see anything outside it for 4 seconds.
- Back away as you fire your R
Fire Collateral Damage (R) with your back to the danger: the shot knocks you backward, enough to reposition while dealing damage.
- Chain dashes during your clear
Cast Quickdraw (E) often during your clear: it reloads a shell, gives armor and magic resist, and each bullet that hits lowers its cooldown.
Playing against Karthus
How to counter and exploit weaknesses
- Stay near your minions
Stay near your minions or your allies: Lay Waste (Q) deals much more damage when the blast hits only one enemy.
- Jump on him if you can
If you can engage, jump on him: Karthus has no dash or leap to escape.
- Don't stay low once he hits 6
Once he hits level 6, back instead of staying at low health: Requiem (R) hits every enemy champion wherever they are, 3 seconds after he starts channeling.
- Save your protection for Requiem
If you have a shield, a heal or invulnerability, save it for Requiem (R): it hits every enemy champion 3 seconds after he starts channeling.
- Move away after he dies
Once Karthus is dead, move away: Death Defied (passive) keeps him in spirit form for a while, and he can still cast his spells.
Other Graves matchups
Patch 16.21.1