Gwen vs Fizz

Gwen
vs
Not enough games
Fizz
Heavy AP damageCountered by stasisHigh burstDive threat

Build vs Fizz

Build adapted to this matchup

Recommended items for Gwen: Dusk and Dawn, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Riftmaker, Nashor's Tooth, Zhonya's Hourglass, Void Staff.

Starting items

Doran's Ring
Health Potion
x2

Core build

Dusk and Dawn
1
Shadowflame
2
Rabadon's Deathcap
3

Standard

Sorcerer's Shoes
4Magic pen
Riftmaker
5

Summoner spells

FlashDot50%
FlashTeleport14%

Anti CC

Mercury's Treads
4vs CC

Other options

Riftmaker
Nashor's Tooth
Zhonya's Hourglass
Void Staff
Stormsurge
Cosmic Drive
Lich Bane
80.0% WR5 games
PrecisionPrecision
ConquerorConqueror
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
UnflinchingUnflinching
Bone PlatingBone Plating
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Fizz's abilities

Passive, spells and ultimate

Nimble Fighter (P)

Fizz can move through units and takes a flat amount of reduced damage from all sources

Cooldowns

Cooldowns by spell rank

LevelQWER
38s7s16s–
67s7s16s2m
96s6s16s2m
116s5s16s1m40
166s3s12s1m20
186s3s8s1m20

Playing as Gwen

Tips to maximize your impact

  1. Land 4 autos before your Q

    Land 4 autos before Snip Snip! (Q): each auto adds a snip, on top of the first and the last.

  2. Hit with the center of your Q

    Land the center of Snip Snip! (Q): in the center, part of the damage becomes true damage and each snip applies A Thousand Cuts (passive).

  3. Mist against poke

    Place Hallowed Mist (W) against poke and ranged CC: enemies outside the mist can't target you, except towers.

  4. Use all three casts of your R

    Cast all three Needlework (R) activations within 6 seconds: the first throws one needle, then three, then five, with growing damage.

Playing against Fizz

How to counter and exploit weaknesses

  1. Play hard without his E

    Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.

  2. Back off when his trident glows

    Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.

  3. Dodge his fish

    Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.

  4. Move away if the fish has you

    If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.

Patch 16.21.1