Gwen vs Ziggs

Gwen
vs
Not enough games
Ziggs
Heavy pokeHeavy AP damageHigh burstHeavy CC

Build vs Ziggs

The champion's reference build, for lack of enough games in this matchup

Recommended items for Gwen: Dusk and Dawn, Shadowflame, Rabadon's Deathcap, Mercury's Treads, Riftmaker, Zhonya's Hourglass, Void Staff, Stormsurge.

Starting items

Doran's Shield
Health Potion

Core build

Dusk and Dawn
1
Shadowflame
2
Rabadon's Deathcap
3

Standard

Boots of Swiftness
4vs Slow
Riftmaker
5

Summoner spells

FlashDot80%
HasteTeleport20%

Other options

Riftmaker
Zhonya's Hourglass
Void Staff
Stormsurge
Cosmic Drive
Lich Bane
PrecisionPrecision
ConquerorConqueror
Presence of MindPresence of Mind
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
ResolveResolve
UnflinchingUnflinching
Bone PlatingBone Plating
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Ziggs's abilities

Passive, spells and ultimate

Short Fuse (P)

Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.

Cooldowns

Cooldowns by spell rank

LevelQWER
36s20s16s–
65s20s16s2m
94s18s16s2m
114s16s16s1m35
164s12s16s1m10
184s12s16s1m10

Playing as Gwen

Tips to maximize your impact

  1. Land 4 autos before your Q

    Land 4 autos before Snip Snip! (Q): each auto adds a snip, on top of the first and the last.

  2. Hit with the center of your Q

    Land the center of Snip Snip! (Q): in the center, part of the damage becomes true damage and each snip applies A Thousand Cuts (passive).

  3. Mist against poke

    Place Hallowed Mist (W) against poke and ranged CC: enemies outside the mist can't target you, except towers.

  4. Use all three casts of your R

    Cast all three Needlework (R) activations within 6 seconds: the first throws one needle, then three, then five, with growing damage.

Playing against Ziggs

How to counter and exploit weaknesses

  1. Walk around his mines

    Walk around Hexplosive Minefield (E): each mine explodes on contact and slows you, which helps him land his other spells.

  2. Engage after his Satchel Charge

    If you can engage, go in right after Satchel Charge (W): it's his only way to get away, on a 20 to 12 second cooldown.

  3. Get out of the center of his bomb

    If Mega Inferno Bomb (R) lands on you, at least get out of the center: the center of the blast deals more damage than the edge.

Patch 16.21.1