Heimerdinger vs Lux
Build vs Lux
The champion's reference build, for lack of enough games in this matchup
Recommended items for Heimerdinger: Blackfire Torch, Liandry's Torment, Zhonya's Hourglass, Sorcerer's Shoes, Shadowflame, Rabadon's Deathcap, Dark Seal, Void Staff.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Lux's abilities
Passive, spells and ultimate
Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 12s | 10s | – |
| 6 | 10s | 12s | 10s | 1m |
| 9 | 10s | 11.5s | 10s | 1m |
| 11 | 10s | 11s | 10s | 50s |
| 16 | 10s | 10s | 9s | 40s |
| 18 | 10s | 10s | 8s | 40s |
Playing as Heimerdinger
Tips to maximize your impact
- Plant your turrets and stay close
Place your turrets with H-28 G Evolution Turret (Q) where you want to fight, then stay close: if you move too far away, they deactivate after 8 seconds.
- Aim the center of your grenade
Aim the center of CH-2 Electron Storm Grenade (E) at your target: only enemies in the center are stunned, and hitting a champion fully charges your nearby turrets.
- R then W for the kill
To kill a target, cast UPGRADE!!! (R) then Hextech Micro-Rockets (W): you fire 4 waves of rockets instead of one.
- Giant turret for objectives
For a teamfight or an objective, cast UPGRADE!!! (R) then H-28 G Evolution Turret (Q): the turret lasts 8 seconds, slows, deals area damage and is immune to CC.
Playing against Lux
How to counter and exploit weaknesses
- Keep two minions between you and her
Stay behind at least two minions: Light Binding (Q) roots the first two enemies hit, so a single minion doesn't protect you.
- Step up when she misses Q
Step up when Light Binding (Q) misses you: it's her only root, with a 10-second cooldown, and she has no dash to escape.
- Get out of her singularity fast
Step out to the side as soon as Lucent Singularity (E) lands: the zone slows you, then explodes when it expires or when Lux detonates it.
- Don't run in a straight line
At low health, change direction as you back off: Final Spark (R) is a straight beam that reaches very far and fires after a charge-up.
Other Heimerdinger matchups
Patch 16.21.1