Hwei vs Bard
Build vs Bard
The champion's reference build, for lack of enough games in this matchup
Recommended items for Hwei: Blackfire Torch, Liandry's Torment, Shadowflame, Sorcerer's Shoes, Rabadon's Deathcap, Zhonya's Hourglass, Cryptbloom, Void Staff.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Bard's abilities
Passive, spells and ultimate
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 0s | 22s | – |
| 6 | 9s | 0s | 22s | 1m50 |
| 9 | 7s | 0s | 22s | 1m50 |
| 11 | 7s | 0s | 22s | 1m35 |
| 16 | 7s | 0s | 19s | 1m20 |
| 18 | 7s | 0s | 16s | 1m20 |
Playing as Hwei
Tips to maximize your impact
- Poke with Devastating Fire
Poke with Devastating Fire (QQ) in lane: the fireball explodes on the first enemy hit and adds damage based on their max health.
- Two spells for your signature
Hit the same champion with two damaging spells: Signature of the Visionary (passive) then leaves a signature beneath them that explodes shortly after.
- Pick the right subject
Pick the subject that fits the moment: Devastating Fire (QQ) for damage, Pool of Reflection (WW) to protect your allies, Crushing Maw (EE) to pull a group together.
- Block a path with lava
Block a chokepoint with Molten Fissure (QE): the line of eruptions leaves pools of lava that slow and damage enemies.
- Ult a champion near their team
Cast Spiraling Despair (R) on a champion surrounded by allies: the vision expands around them, slowing harder and damaging nearby enemies before it explodes.
Playing against Bard
How to counter and exploit weaknesses
- No wall or ally behind you
Facing him, don't stand with your back to a wall or lined up with an ally or minion: Cosmic Binding (Q) stuns you if it then hits a wall or a second enemy.
- Wait for the stasis to end
Don't waste your spells on a target frozen by Tempered Fate (R): wait for the stasis to end, then strike.
- Ward the walls when he disappears
Ward the walls near you when he disappears: Magical Journey (E) opens a one-way path for him through terrain.
- Play hard when he leaves
When he leaves lane to collect his Traveler's Call (passive) Chimes, play hard on the ally he left alone.
Patch 16.21.1