Jarvan IV vs Hecarim

Jarvan IV
vs
49.9%

over 3206 games

Hecarim

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

Build vs Hecarim

Build adapted to this matchup

Recommended items for Jarvan IV: Profane Hydra, Voltaic Cyclosword, Bastionbreaker, Plated Steelcaps, Sundered Sky, Black Cleaver, Death's Dance, Eclipse.

Starting items

Scorchclaw Pup
Health Potion

Core build

Profane Hydra
1
Voltaic Cyclosword
2
Bastionbreaker
3

Standard

Boots of Swiftness
4vs Slow
Sundered Sky
5

Summoner spells

FlashSmite100%
SmiteDot0%

Anti CC

Mercury's Treads
4vs CC

Other options

Sundered Sky
Black Cleaver
Death's Dance
Eclipse
Guardian Angel
Axiom Arc
Frozen Heart
Edge of Night
B. F. Sword
Serrated Dirk
Maw of Malmortius
Serpent's Fang
Spirit Visage
Spear of Shojin
Endless Hunger
Executioner's Calling
Serylda's Grudge
Titanic Hydra
Thornmail
Lord Dominik's Regards
Bramble Vest
Randuin's Omen
Mortal Reminder
Hubris
Sterak's Gage
Chempunk Chainsword
Kaenic Rookern
Youmuu's Ghostblade
51.5% WR375 games
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Coup de GraceCoup de Grace
InspirationInspiration
Magical FootwearMagical Footwear
Cosmic InsightCosmic Insight
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s–
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing as Jarvan IV

Tips to maximize your impact

  1. Flag first, then lance

    Plant Demacian Standard (E), then cast Dragon Strike (Q) toward it: you fly to the flag and knock enemies in your path into the air.

  2. Start with an auto

    Land an auto as soon as you reach your target: Martial Cadence (passive) adds damage based on their current health, then only triggers on them again after a few seconds.

  3. Trap a carry in your arena

    Cast Cataclysm (R) on a carry who is away from their team: the arena is impassable, and you can recast to collapse it if it gets in your allies' way.

  4. Plant your flag near your allies

    In teamfights, plant Demacian Standard (E) near the allies who are attacking: it gives them attack speed while they stay close to it.

Playing against Hecarim

How to counter and exploit weaknesses

  1. Leave the landing point of his R

    When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.

  2. Save your CC for his charge

    If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.

  3. Save your burst for after his W

    Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.

  4. Ward his gank paths

    Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.

Patch 16.21.1